Thursday 9 January 2014

Waffenträger auf Panzer IV Review

Tank destroyer developed in February 1944 on the basis of the PzIV tank. Development was discontinued in favor of a similar vehicle on the basis of the Krupp Waffenträger 12.8 cm PaK 44 of Czech origin. Existed only in blueprints.

Could be one of the most powerful TDs, if deployed during the second World War is in-game. It is not an easy one, but most players should have fun, if they master it!

foreword

8.9, the patch everybody was waiting literally for years. WG changed the date several times, but it was inescapable not to implent them, because of the high interests. (Just a small survey from the EU: 171 people voted on „yes they are lookin forward to it” in the related topic. Only 17 „poor” people voted on the no option, I think this demonstrates it very well) The line’s tanks are almost all historical, expect the Waffenträger E-100(Star Wars tenk), others were in „already completed stage” or fought during the great war.

how does it perform in battle?

It can be described as a little piece of glass cannons, very small, very stealthy, very tough. Having the armor of a top scout equals bad survivability chances, you must be careful and prepare to die instantly, if you are spotted and you are alone. Top Gun, we have namely 2, one represents effectiveness, one represents pure power, they both are favorable choice for expert tank destroyer players. Both can cause  real hard times for those who unluckily drives into your aiming circle. Viewrange is outstanding, there are no rivals in the TD race, that could outnumber your stats, of course Waffenträger E-100 does, with having the highest view range in-game. Camo factor, surprisingly good from a german vehicle, it has so good camo as the Borsig, in my experience. There is a little difference between their values btw.

How should you play it? Does armor count that much? Does size matter? Questions are set, shall we begin?

firepower

The WT Pz.IV is armed with a cannon called 128mm Kanone L/61, with the performance from the Jagdtiger. It is very likely the best anti-tank gun, with fast reload speed, fantastic penetration, shocking velocity.

The penetration of this 128mm gun is enough to penetrate anything on tier 9 and 10, there isn’t at the moment in the game a single tank, which could bring this beauty a hard time penetrating armour plates. Knowledge of weak spots is not inevitable, when fighting against the tanks of this tier or one higher. Penetration is 276 with AP, butt defender for your team mates many times, I can surely say. 0.33 accuracy means that you should every time hit the target, you can still easily hit it’s weakspots on range. Aiming time is very decent, you will always hit your target faster, than he even realised you are standing before him. Oh, the velocity….well it is beautiful. 1200 m/s for both AP and HE, this means you can safely aim on a moving target itself, when he is even driving fast. On longer ranges like 500m, count to 2-3 and your target is hitten, if not destroyed eternally.

Some talk about the Elite gun’s rival, called 15cm PaK L/38. It is a TD version of the mighty E-100 gun, which is already available for a long time, some like it, some hate it, because of lacking the penetration, that you think, it should have on Tier 9/10. I simply call it derpy Helga. When you put on this gun, never forget to carry at least 2-3 gold ammos with yourself. It needs it! During Tier 10 battles, you will thank me now for telling this or you already witnessed it by yourself and joined the light path. HE is useful also, but make sure, that it will penetrate or you should fail hard, while the reload time is not so long (13,75 secs with BiA+Rammer) the enemy player can still turn at you, if you don’t play safe enough. Aim time is fairly enough, it is not a arguable point of this gun. Accuracy, what it lacks besides penetration, hits are not guaranteed instantly on longer ranges, there can be still luck shoots, like I had several times, but this gun plays more a role of an assault gun, than a Sniper one. Velocity is laughable compared to it’s brother, this is meant to be the one time big damage dealer, but this may be evident with these stats. Always drive behind Heavy marches, if you use this.

The stock guns, I can describe them as a stage of learning the gameplay of this line. Penetration is ok for 128mm, but I recommend NOT TO USE the stock 150mm, until you get the upgraded one from this version. Accuracy is very questionable point in both case, while 128mm seems to be quite accurate it misses on longer ranges, because of the low velocity. Aim time is absolutely the same as the elite one’s. Penetration is quite good as a stock gun, compared to other nation’s. Research ASAP the L/61 and then, if you still have the passion, you can research the 150mm variant.

AMMUNITION

Pz. IV carries 40 piece of these 128mm shells and it can carry 30 rounds with a 150mm variant. When using the sniper gun, I recommend to carry at least 5 HE shells for lucky assf*cking times. No APCR is needed, but you can bring 5, if you would like to. For 150mm, I recommend to carry at least 2 Gold ammo, if not more and 10 HE shells, the remaining amount is out of AP, but you can add more HEAT shells, if you aren’t sure about your skills.

A bit discussion about Ammorack, it is located at the back under the gun itself, so stay away from enemies, if you need that extra gun depression, because I was several times exploded at the beginning of some battles.

Armour:

Just some words, as you can imagine 80mm is particularly weak against HE shells in high tiers. Don’t encounter in close-fights, if the enemy has more tank sin that sector, cus some seconds will pass and you are already dead. Sides are even weaker, than this. Turret has no armor at all. Bitch stuff, no one can complain.

Mobility:

Mobility is a respectable point of this tank destroyer, it packs a quite strong engine, but does not make it fly, because of the overloaded tracks, avoid driving on rough and hilly ground, if you can. Fortunately the hull traverse speed is a respectable 32 deg/s which should give mediums and some lights a hard time circling you, providing you stay on hard, flat ground. You can easily hold your team’s tempo, because of it’s quite nice speed.

On the other hand it is never a good idea to travel anywhere alone. Your poor armor leaves you very vulnerable to agile tanks, if they catch you alone.

Equipment:

 My equipment load out is as follows: Gun Rammer, Camouflage Net and Binocular Telescope although an Enhanced Gun Laying Drive wouldn’t be a bad choice either. The Camo will assist to hide easier, while not in motion. The gun rammer is essential for any tank with a damage dealing role, especially for TDs.

The Enhanced Gun Laying is a vital piece of equipment for any slow aiming tanks or tank destroyers, but in this case, we just want to make it even better.

Consumables:

As with most tanks, I would recommend the standard setup of Small Repair kit, Small First Aid Kit and a Manual Fire Extinguisher. You could swap out the fire extinguisher on your own risk for the Chocolate (It has it’s traditional features, be aware of it) to improve every aspects of the tank, helping it move, aim and fire faster; making it an all round better tank. However it will cost you 20.000 credits or 50 gold a game which can be too much a little bit. If you have the cash however, and are just playing the Panzer IV for fun, then go ahead and use the dessert.


Crew Skills:

Generally you always want to have a crew with a high camouflage in a tank destroyer.

The optimal skill choices for this Waffenträger, in my opinion, are as follows.

Commander: Sixth Sense, Mentor, BIA

Gunner: Camouflage, Deadeye, BIA

Driver: Camouflage, Clutch Braking, BIA

Radio Operator: Camouflage, Situational Awareness, BIA

Loader: Camouflage, Adrenaline Rush, BIA

Loader: Camouflage, Repair, BIA


Advantages:

·         One of the most outstanding gun choices in-game.

·         Turret.

·         Excellent Rate of Fire.

·         Fast Traverse speed + turret, cannot be circled easily.

·         Amazing View Range.

·         Massive Camo-Factor.

·         Small size.

·         Mobility.

·         Easy stock grind compared to other nation’s stock layouts.

Disadvantages:

·         No armor at all.

·         Low velocity on stock guns.

·         Mediocre accuracy for stock guns.

Tactics & Overall Play style:

·         Never go anywhere alone. You are vulnerable to being flanked, and will struggle to deal with multiple opponents. You’re a damage dealer and so often you’ll need the support of your allies to quickly get in cover and have cover fire, when detected.

·         You have no armor, never forget this.

·         Keep your distance. The optimal fighting range for this tank is between 150 and 600m. You want to stay far enough away with L/61, however this does not apply for other guns.

·         Shoot at what you can kill(stock), don’t waste your time shooting at heavily armoured targets unless there’s nothing else to point your gun at.

·         Use your Rate of Fire to your advantage, in bushes you wont get spotted in less, than 150m, make clear tracking and then concentrate on the enemy’s HP pool.

Historical Overview:
Infos

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